Adding management of actions and strikes
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@@ -143,7 +143,7 @@ export class pf2e{
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if (effect == undefined) {
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const Condition = condition.charAt(0).toUpperCase() + condition.slice(1);
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const newCondition = game.pf2e.ConditionManager.getCondition(Condition);
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// newCondition.data.sources.hud = !0,
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newCondition.data.sources.hud = !0,
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await game.pf2e.ConditionManager.addConditionToToken(newCondition, token);
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}
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else {
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@@ -194,7 +194,21 @@ export class pf2e{
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getFeatures(token,featureType) {
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if (featureType == undefined) featureType = 'any';
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const allItems = token.actor.items;
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if (featureType == 'any') return allItems.filter(i => i.type == 'class' || i.type == 'feat' || i.type == 'melee' || i.type == 'action')
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if (featureType == 'any') return allItems.filter(i => i.type == 'ancestry' || i.type == 'background' || i.type == 'class' || i.type == 'feat' || i.type == 'action');
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if (featureType == 'action-any') return allItems.filter(i => i.type == 'action');
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if (featureType == 'action-def') return allItems.filter(i => i.type == 'action' && i.data.data.actionCategory?.value == 'defensive');
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if (featureType == 'action-int') return allItems.filter(i => i.type == 'action' && i.data.data.actionCategory?.value == 'interaction');
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if (featureType == 'action-off') return allItems.filter(i => i.type == 'action' && i.data.data.actionCategory?.value == 'offensive');
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if (featureType == 'strike') { //Strikes are not in the actor.items collection
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let actions = token.actor.data.data.actions.filter(a=>a.type == 'strike');
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for (let a of actions) {
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a.img = a.imageUrl;
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a.data = {
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sort: 1
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};
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}
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return actions;
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}
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else return allItems.filter(i => i.type == featureType)
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}
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@@ -225,14 +239,6 @@ export class pf2e{
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}
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}
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/**
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* Actions
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*/
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getActions(token) {
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const allActions = token.actor.data.data.actions;
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return allActions.filter(a=>a.type==='strike');
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}
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rollItem(item) {
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let variant = 0;
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if (otherControls.rollOption == 'map1') variant = 1;
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