Added color ring based on proficiency levels for skills and saves (pf2e and dnd5e)
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@@ -2,6 +2,14 @@ import {compatibleCore} from "../misc.js";
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import {otherControls} from "../../MaterialDeck.js";
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const limitedSheets = ['loot', 'vehicle'];
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const proficiencyColors =
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{
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untrained: "#424242",
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trained: "#171F69",
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expert: "#3C005E",
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master: "#664400",
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legendary: "#5E0000"
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};
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export class pf2e{
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@@ -98,29 +106,50 @@ export class pf2e{
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}
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getAbilitySave(token, ability) {
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if (this.isLimitedSheet(token.actor)) return '';
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if (ability == undefined) ability = 'fortitude';
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else if (ability == 'fort') ability = 'fortitude';
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else if (ability == 'ref') ability = 'reflex';
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else if (ability == 'will') ability = 'will';
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let val = token.actor.data.data.saves?.[ability]?.value;
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ability = this.fixSave(ability);
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const save = this.findSave(token, ability);
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if (save == undefined) return '';
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let val = save?.value;
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return (val >= 0) ? `+${val}` : val;
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}
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findSave(token, ability) {
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if (this.isLimitedSheet(token.actor)) return;
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return token.actor.data.data.saves?.[ability];
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}
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fixSave(ability) {
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if (ability == undefined) return 'fortitude';
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else if (ability == 'fort') return 'fortitude';
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else if (ability == 'ref') return 'reflex';
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else if (ability == 'will') return 'will';
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}
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getSkill(token, skill) {
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if (this.isLimitedSheet(token.actor)) return '';
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const tokenSkill = this.findSkill(token, skill);
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if (tokenSkill == undefined) return '';
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if (skill.startsWith('lor')) {
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return `${tokenSkill.name}: +${tokenSkill.totalModifier}`;
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}
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const val = tokenSkill.totalModifier;
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return (val >= 0) ? `+${val}` : val;
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}
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findSkill(token, skill) {
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if (this.isLimitedSheet(token.actor)) return;
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if (skill == undefined) skill = 'acr';
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if (skill.startsWith('lor')) {
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const index = parseInt(skill.split('_')[1])-1;
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const loreSkills = this.getLoreSkills(token);
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if (loreSkills.length > index) {
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return `${loreSkills[index].name}: +${loreSkills[index].totalModifier}`;
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return loreSkills[index];
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} else {
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return '';
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return;
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}
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}
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const val = token.actor.data.data.skills?.[skill].totalModifier;
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return (val >= 0) ? `+${val}` : val;
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return token.actor.data.data.skills?.[skill];
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}
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getLoreSkills(token) {
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@@ -336,4 +365,27 @@ export class pf2e{
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isLimitedSheet(actor) {
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return limitedSheets.includes(actor.type);
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}
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/**
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* Ring Colors
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*/
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getSkillRingColor(token, skill) {
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return this.getRingColor(this.findSkill(token, skill));
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}
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getSaveRingColor(token, save) {
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save = this.fixSave(save);
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return this.getRingColor(this.findSave(token, save));
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}
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getRingColor(stat) {
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if (stat == undefined) return;
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let statModifiers = stat?.modifiers || stat?._modifiers;
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const profLevel = statModifiers?.find(m => m.type == 'proficiency')?.slug;
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// console.log(`Proficiency Level for ${stat.name}: ${profLevel}`);
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if (profLevel != undefined) {
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return proficiencyColors?.[profLevel];
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}
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return;
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}
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}
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