v1.4.4
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@@ -7,8 +7,6 @@ export class SoundboardControl{
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this.active = false;
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this.offset = 0;
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this.activeSounds = [];
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for (let i=0; i<64; i++)
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this.activeSounds[i] = false;
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}
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async updateAll(){
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@@ -43,7 +41,7 @@ export class SoundboardControl{
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soundNr += this.offset;
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let soundboardSettings = game.settings.get(MODULE.moduleName, 'soundboardSettings');
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ringColor = (this.activeSounds[soundNr]==false) ? soundboardSettings.colorOff[soundNr] : soundboardSettings.colorOn[soundNr];
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ringColor = (this.activeSounds[soundNr]==undefined) ? soundboardSettings.colorOff[soundNr] : soundboardSettings.colorOn[soundNr];
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if (settings.displayName && soundboardSettings.name != undefined) txt = soundboardSettings.name[soundNr];
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if (settings.displayIcon && soundboardSettings.img != undefined) src = soundboardSettings.img[soundNr];
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@@ -89,7 +87,7 @@ export class SoundboardControl{
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const playMode = game.settings.get(MODULE.moduleName,'soundboardSettings').mode[soundNr];
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const repeat = (playMode > 0) ? true : false;
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const play = (this.activeSounds[soundNr] == false) ? true : false;
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const play = (this.activeSounds[soundNr] == undefined) ? true : false;
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this.prePlaySound(soundNr,repeat,play);
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}
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@@ -100,8 +98,8 @@ export class SoundboardControl{
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this.updateAll();
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}
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else if (mode == 'stopAll') { //Stop All Sounds
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for (let i=0; i<64; i++) {
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if (this.activeSounds[i] != false){
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for (let i=0; i<this.activeSounds.length; i++) {
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if (this.activeSounds[i] != undefined){
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this.prePlaySound(i,false,false);
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}
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}
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@@ -176,7 +174,7 @@ export class SoundboardControl{
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if(newSound.loaded == false) await newSound.load({autoplay:true});
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newSound.on('end', ()=>{
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if (repeat == false) {
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this.activeSounds[soundNr] = false;
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this.activeSounds[soundNr] = undefined;
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this.updateAll();
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}
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});
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@@ -186,12 +184,12 @@ export class SoundboardControl{
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else {
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let howl = new Howl({src, volume, loop: repeat, onend: (id)=>{
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if (repeat == false){
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this.activeSounds[soundNr] = false;
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this.activeSounds[soundNr] = undefined;
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this.updateAll();
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}
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},
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onstop: ()=>{
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this.activeSounds[soundNr] = false;
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this.activeSounds[soundNr] = undefined;
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this.updateAll();
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}});
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howl.play();
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@@ -199,28 +197,9 @@ export class SoundboardControl{
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}
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}
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else {
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this.activeSounds[soundNr].stop();
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this.activeSounds[soundNr] = false;
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if (this.activeSounds[soundNr] != undefined) this.activeSounds[soundNr].stop();
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this.activeSounds[soundNr] = undefined;
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}
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this.updateAll();
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}
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/*
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volumeChange(soundNr){
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let volume = game.settings.get("core", "globalAmbientVolume");
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if (soundNr == 'all') {
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for (let i=0; this.activeSounds.length; i++) {
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volume * game.settings.get(MODULE.moduleName,'soundboardSettings').volume[i]/100;
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volume = AudioHelper.inputToVolume(volume);
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this.activeSounds[i].volume = volume;
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}
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}
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else {
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volume * game.settings.get(MODULE.moduleName,'soundboardSettings').volume[soundNr]/100;
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volume = AudioHelper.inputToVolume(volume);
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}
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}
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*/
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}
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