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3 Commits
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a9ba4f27ff
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a9ba4f27ff
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1d698c0ef1
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07db5da750
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1
.gitattributes
vendored
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1
.gitattributes
vendored
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@@ -0,0 +1 @@
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src/packs/** binary
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13
src/main.js
13
src/main.js
@@ -35,11 +35,20 @@ export class AscAssetManager {
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}
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}
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}
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}
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Hooks.on('init', ()=>CONFIG.debug.hooks = true)
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Hooks.on('init', ()=>{
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}
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)
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Hooks.on("ready", function() {
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Hooks.on("ready", function() {
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AscAssetManager.log(false, "Deno nodule reody")
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registerSettings(AscAssetManager);
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registerSettings(AscAssetManager);
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const DEBUG = game.settings.get(AscAssetManager.ID, "enableDebugMode")
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if (DEBUG) {
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AscAssetManager.log(false, "Debug Mode Enabled")
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CONFIG.debug.hooks = true
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}
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AscAssetManager.log(false, "Deno nodule reody")
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});
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});
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Hooks.on("ascAssetManager.renderUploadChoose", (data={}) => {
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Hooks.on("ascAssetManager.renderUploadChoose", (data={}) => {
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@@ -1,10 +1,12 @@
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{
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{
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"id": "asc-asset-manager",
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"id": "asc-asset-manager",
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"title": "asc-asset-manager",
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"title": "Asset Manager",
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"version": "0.1.0",
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"version": "0.1.1",
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"download": "https://gitea.ascorrea.com/asc/asc-asset-manager/releases/download/0.1.1/module.zip",
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"manifest": "https://gitea.ascorrea.com/asc/asc-asset-manager/releases/download/latest/module.json",
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"compatibility": {
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"compatibility": {
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"minimum": "12",
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"minimum": "12",
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"verified": "12"
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"verified": "12.331"
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},
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},
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"authors": [
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"authors": [
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{
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{
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Binary file not shown.
@@ -1 +1 @@
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MANIFEST-000010
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MANIFEST-000023
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@@ -1,3 +1,3 @@
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2025/01/19-15:09:29.737471 17359b000 Recovering log #9
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2025/01/23-07:36:18.512910 16efc3000 Recovering log #22
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2025/01/19-15:09:29.737887 17359b000 Delete type=3 #7
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2025/01/23-07:36:18.513160 16efc3000 Delete type=3 #21
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2025/01/19-15:09:29.737973 17359b000 Delete type=0 #9
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2025/01/23-07:36:18.513188 16efc3000 Delete type=0 #22
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@@ -1,5 +1,3 @@
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2025/01/19-15:04:17.219781 17397b000 Recovering log #6
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2025/01/23-07:33:44.757771 172f3f000 Recovering log #18
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2025/01/19-15:04:17.219809 17397b000 Level-0 table #8: started
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2025/01/23-07:33:44.758028 172f3f000 Delete type=3 #16
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2025/01/19-15:04:17.219961 17397b000 Level-0 table #8: 634 bytes OK
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2025/01/23-07:33:44.758052 172f3f000 Delete type=0 #18
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2025/01/19-15:04:17.220279 17397b000 Delete type=0 #6
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2025/01/19-15:04:17.220330 17397b000 Delete type=3 #4
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Binary file not shown.
BIN
src/packs/asc-asset-manager-macros/MANIFEST-000023
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BIN
src/packs/asc-asset-manager-macros/MANIFEST-000023
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@@ -3,15 +3,16 @@ export function registerSettings(AscAssetManager) {
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const ID = AscAssetManager.ID
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const ID = AscAssetManager.ID
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//<a class="content-link" draggable="true" data-link="" data-uuid="Item.VF90ijwtDojmEQE5" data-id="VF90ijwtDojmEQE5" data-type="Item" data-tooltip="Ability Item"><i class="fas fa-suitcase"></i>Ability</a>
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//<a class="content-link" draggable="true" data-link="" data-uuid="Item.VF90ijwtDojmEQE5" data-id="VF90ijwtDojmEQE5" data-type="Item" data-tooltip="Ability Item"><i class="fas fa-suitcase"></i>Ability</a>
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// Register the "enableFeature" setting
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// Register the "enableFeature" setting
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game.settings.register(ID, "enableFeature", {
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game.settings.register(ID, "enableDebugMode", {
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name: "Enable Feature",
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name: "Enable Debug Mode",
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hint: "Enable or disable the special feature of this module.",
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hint: "Enable or disable debug mode for this module. When enabled, additional debugging information will be logged to the console.",
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scope: "world",
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scope: "world",
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config: true,
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config: true,
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type: Boolean,
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type: Boolean,
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default: true,
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requiresReload: true,
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default: false,
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onChange: value => {
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onChange: value => {
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console.log(`Enable Feature setting changed to: ${value}`);
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console.log(`Debug Mode setting changed to: ${value}`);
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}
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}
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});
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});
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@@ -29,24 +30,6 @@ export function registerSettings(AscAssetManager) {
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}
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}
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});
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});
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// Register a dropdown setting
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game.settings.register(ID, "theme", {
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name: "Select Theme",
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hint: "Choose a theme for the module.",
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scope: "world",
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config: true,
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type: String,
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choices: {
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light: "Light Theme",
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dark: "Dark Theme",
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system: "Use System Default"
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},
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default: "system",
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onChange: value => {
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console.log(`Theme changed to: ${value}`);
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}
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});
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game.settings.registerMenu(ID, "instructions", {
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game.settings.registerMenu(ID, "instructions", {
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name: "Add macro to hotbar",
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name: "Add macro to hotbar",
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label: "Get Macro",
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label: "Get Macro",
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