Refactor draft messaging to unified enum-based protocol
- Replaced scattered message strings with `DraftMessage` `StrEnum` and numeric `DraftPhase` `IntEnum` for clear, centralized definitions. - Added Python→JS constants sync via `scripts/generate_js_constants.py` to ensure backend/frontend parity. - Refactored WebSocket consumers to use `broadcast.*` and `direct.message` handlers with `_dispatch_broadcast` for consistent event delivery. - Enhanced `DraftStateManager` to store `draft_index` and explicitly manage `connected_participants`. - Added colored logging config in settings for improved debugging. - Frontend: split UI into `ParticipantList` and `DraftMoviePool`, extracted message handlers (`handleDraftStatusMessages`, `handleUserIdentifyMessages`), and updated components to use new message/phase enums.
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@@ -1,3 +1,5 @@
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import { DraftMessage } from "../constants"
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export async function fetchDraftDetails(draftSessionId) {
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return fetch(`/api/draft/${draftSessionId}/`)
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.then((response) => {
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@@ -26,4 +28,40 @@ export async function fetchMovieDetails(draftSessionId) {
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.catch((err) => {
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console.error("Error fetching draft details", err)
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})
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}
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}
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export function isEmptyObject(obj) {
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return obj == null || (Object.keys(obj).length === 0 && obj.constructor === Object);
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}
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export const handleDraftStatusMessages = (event, setDraftState) => {
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const message = JSON.parse(event.data)
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const { type, payload } = message;
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console.log("Message: ", type, event?.data)
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if (!payload) return
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const {connected_participants, phase, draft_order, draft_index} = payload
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if (type == DraftMessage.STATUS_SYNC_INFORM) {
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setDraftState(payload)
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}
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setDraftState(prev=>({
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...prev,
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...(connected_participants ? { connected_participants } : {}),
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...(draft_order ? { draft_order } : {}),
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...(draft_index ? { draft_index } : {}),
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...(phase ? { phase: Number(phase) } : {}),
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}))
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}
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export const handleUserIdentifyMessages = (event, setUser) => {
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const message = JSON.parse(event.data)
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const { type, payload } = message;
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console.log("Message: ", type, event?.data)
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if (!payload) return
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const {current_user} = payload
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setUser(current_user)
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}
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